{"id":5698,"date":"2022-11-06T08:40:45","date_gmt":"2022-11-06T08:40:45","guid":{"rendered":"https:\/\/crestnetwork.com\/?p=5698"},"modified":"2022-11-06T08:40:50","modified_gmt":"2022-11-06T08:40:50","slug":"gimme-gimme-gimme-a-stage-built-with-insight-abbas-high-tech-arena","status":"publish","type":"post","link":"https:\/\/crestnetwork.com\/gimme-gimme-gimme-a-stage-built-with-insight-abbas-high-tech-arena\/","title":{"rendered":"Gimme! Gimme! Gimme! (A Stage Built With Insight) ABBA\u2019s High-Tech Arena"},"content":{"rendered":"\n
By Angela O\u2019Byrne, FAIA<\/p>\n\n\n\n
With the internet buzzing about the impending rise of the metaverse and the rapid development of A.I.-generated art, it seems like the distinction between digital and physical creativity could someday seem like an insignificant one. Over a few short decades, computer-generated art has infused nearly every medium\u2014generating previously-impossible sounds, de-aging actors, performers, and even creating original images whole cloth. And while in-person performances may seem like a safe exception to this digital intrusion, that may not last for long. Because computer-generated avatars are already playing to 3,000 real fans a night.<\/p>\n\n\n\n